Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.īirmingham features dynamic scoring canals/rails. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). (This action replaces Double Action Build in original Brass.) Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.Īs in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.Įach round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):ġ) Build - Pay required resources and place an industry tile.Ģ) Network - Add a rail / canal link, expanding your network.ģ) Develop - Increase the VP value of an industry.Ĥ) Sell - Sell your cotton, manufactured goods and pottery.ĥ) Loan - Take a £30 loan and reduce your income.īrass: Birmingham also features a new sixth action:Ħ) Scout - Discard three cards and take a wild location and wild industry card. The two player version limits your use of the board, so you don’t expand too far away from your opponent, and in the four player mode.gloves are off.Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. The board has two sides, day and night, providing artwork and atmosphere. This benefits them by giving them VP but you can really scupper their plans if you drink all their beer! Another nice unique touch is that turn order changes each round depending on who spent the most money, so the advantage always rotates randomly. The best element is that as long as you’re connected to resources by canal or rail links, you can “steal” other people’s resources. As a game review - we love Brass Birmingham! It fees similar in style to Mythotopia (another Simon Wallace game), where your aim is to claim cities and swap cards and resources as actions, but with an industrial midlands in the 1800s UK smoggy feel. The instructions are comprehensive and the game pieces are well made. If you’re looking for a product review - it’s a well produced game, as expected from Simon Wallace. To learn more about how and for what purposes Amazon uses personal information (such as Amazon Store order history), please visit our Privacy Notice. You can change your choices at any time by visiting Cookie Preferences, as described in the Cookie Notice. Click ‘Continue without accepting’ or ‘Customise Cookies’ to decline these cookies, make more detailed choices or learn more. ![]() ![]() Third parties use cookies for the purposes of displaying and measuring personalised advertisements, generating audience insights, and developing and improving products. ![]() This includes using first- and third-party cookies which store or access standard device information such as a unique identifier. If you agree, we will also use cookies to complement your shopping experience across Amazon stores as described in our Cookie Notice. We also use these cookies to understand how customers use our services (for example, by measuring site visits) so we can make improvements. We use cookies and similar tools that are necessary to enable you to make purchases, to enhance your shopping experiences, and to provide our services, as detailed in our Cookie Notice.
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